Pathfinder 2e continual flame. Lvl 5 light spells are simply 'too potent' for lvl 4 Darkness to suppress them. Pathfinder 2e continual flame

 
 Lvl 5 light spells are simply 'too potent' for lvl 4 Darkness to suppress themPathfinder 2e continual flame Continual Flame, Invisibility, and Prestidigitation commentsSTEP 3: Crafting Skill Check

That said, we've read your messages and pondered the email requests for a while now -- it's. Attempt a Deception check against that opponent’s Perception DC. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. Even if the spell is in your repertoire, this is a flat upgrade. Expensive material components in this case means and spell with a material cost which has a specific listed gold cost. Art via Paizo Inc. If you don't need continuous use, a once-per-day item of Darkvision would run you a mere 2,400gp, 4,800 for 2/day and 7,200 for. 3rd level Heat Aura. v3. May 31, 2011. Saving Throw Fortitude. Spells that last for more than an instant have a Duration entry. This applies only to your Treat Wounds activities, not any other the patient receives. Doesn't matter if you cast it on a ring, a club, or a light pole. It got me thinking about the specifics of how Psy Strike works. This torch sheds light constantly, requiring no oxygen and generating no heat. Does this mean that (assuming int 18) that these are the possible damage numbers:. ; Azata Magic: Remove Paralysis is very situational, but Glitterdust is great both as a countermeasure to invisible enemies and as a debuff if your. Damage/Effect. Get app Get the Reddit app Log In Log in to Reddit. Choose acid, cold, electricity, fire, or sonic damage. CryptoAbomination Vaults is the Adventure Path of course, but as the title of this thread suggests, it's with a twist. This means ruby dust would be considerably less valuable per gram than a whole cut ruby. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action. Everburning torch Source Ultimate Equipment pg. Everburning Torch Item 1. And ten feet's a bigger area than you'd think; look at just about any room in your house. 0 Traditions divine Bloodline angelic Cast [two-actions] somatic, verbal Range 120 feet; Area 10-foot radius, 40-foot-tall cylinder. A continuous item of Darkvision (such as Goggles of Night) costs 12,000gp, or half that if creating it one's self. I would certainly not describe those first sentences in the spell descriptions as "flavor text", as they tell you what the spell does or how it does it. There are two good ways to add damage to the flame blade:2. Item 15. So conjured creatures can use SLA's that duplicate other spells and so. The blade deals 1d8 points of fire damage + 1 point per two caster levels (maximum +10). Spells like heal for a divine caster, or command for a control caster. A shield of elemental energy protects a creature against one type of energy damage. Forum Pathfinder-fr » Pathfinder 2e édition » Discussions générales PF2 » CONTINUAL FLAME. CONSTRUCTION REQUIREMENTS. to 5:00 p. Welcome to Myth-Weavers! Myth-Weavers is an online community that focuses on play by post gaming, as well as the host of the largest collection of RPG character sheets. Continual Recovery Feat 2. These range from mechanical devices that shoot darts or drop heavy blocks to magic runes that explode into bursts of flame. Heightened (+1) The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th. Darkness H: Suppress all light in an area. On a regular success, it only gives a +2. Pathfinder 2e: The Ultimate Wizard Remade! In the quest to perfect the wizard, I've listened to even more feedback. The creature takes. Also some enemy reactions might be triggered by ranged attacks. 0 price of 25 gp, the market price of a gray ioun stone with continual flame on it is 135 gp. Dazing metamagic is generally considered the best meta-magic, because denying your enemy any sort of action is a good way to win. at 5 cp a night, this adds up to about 18. Saving Throw basic Reflex. Range 30 feet; Area 4 contiguous 5-foot squares or; Targets 1 object of Bulk 1 or less. After 1d4 rounds, each creature in the room then takes 1d8 fire damage and 1d4 persistent fire damage. Perhaps when the 2e flaming sphere moves, it rolls as smoke, or a small seed of fire, or becomes intangible and ghostlike before bursting into a new ball of flame in its new square. This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. I think it's not a trap, but it should definitely not be allowed to substitute for further medicine stuff, unless the party is struggling. The flames deal 2d6 points of fire damage + 1 point per caster level (maximum +5). It doesn't specify melee strikes so this might be really cool for a ranged Magus, and perfect for a wand in case you run into anything with a fire weakness or a troll. You use your staff as a defensive implement as well as an offensive one. Heighten Spell | While not an amazing feat in and of itself, it is great in higher level when the Cleric debuff/battlefield control list gets sparse. 0. Contents include: An overview of the Sky Citadel Highhelm, dwarven culture, and dwarven faiths. 0. #8. Lvl 5 light spells are simply 'too potent' for lvl 4 Darkness to suppress them. Mystery life. The issue here is if I make an amulet of heightened continual flame by casting heightened continual flame on a mundane amulet, if later on I get, say an amulet of natural armor can I wear both the amulet I made and the amulet of natural armor, or do I need to recast the spell onto the amulet of natural armor to get the benefit of the effect. Level Four Skill Feat - Treat Condition Class feat - Doctor's Visitation Now we can stride and heal, Insane action economy. Staff of Fire (Major) Item 12. 4d6 fire, DC 37 basic Reflex save. Cantrip 1. Created by the Kellid goddess Sister Cinder to lead her believers out of the Age of Darkness, this hand-held lamp is constructed from animal bone, hide, and sinew, and it contains an eternal flame that requires neither fuel nor oxygen to burn. Natural Medicine is a really solid option, treating wounds with nature can be really nice, but it's important to note that Natural Medicine RAW doesn't allow you to increase the DC, because the Treat Wounds calls out needing Expert in. Pathfinder 2E Wizard Changes in Pathfinder 2e Remaster. You conjure an arrow of acid that continues corroding the target after it hits. The heal spell has the 30-foot emanation with a 3 action cost, so I just make sure the NPCs cast that version for 1 cast of the spell. The spell deals 1d6 points of damage per caster level (maximum 15d6). Toughness Feat 1. 86 4. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. The exact flavour of how all of this interacts is not well defined, so have some fun with it. If a Cleric does it, it comes to 355 gold, definitely pricier but at the levels you're running into Deeper Darkness, a pittance. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Each creature must attempt a Fortitude save. You now have a torch which sucks out light. If you want to use Medicine in combat, you can also take Battle Medicine. But spells like continual flame, restoration, raise dead and more all are banned spells for conjured creatures as they have a gold cost listed behind the. This is called a critical specialization effect. Requirements You are within melee reach of the opponent you attempt to Feint. RAW, the answer is no, you can’t. Continual Flame. Summon Animal CRB : 3 Actions is a big Action cost, and with just a 1-minute duration you typically want to cast this at the beginning of combat to maximize. Source Core Rulebook pg. Everburning Torch: This otherwise normal torch has a continual flame spell cast on it. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect. How about a slightly different (and possibly more meaningful) example? Continual Flame - 3rd level Cleric spell, 2nd level Wizard. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Until the end of your next turn, your Strikes deal an additional 1d6 damage of the indicated type and have the trait corresponding to. Cast [two-actions] somatic, verbal. Darkvision H: See in the dark. 306 Aura strong universal; CL 12th Slot none; Price 75 gp; Weight — Description This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. CONTINUAL FLAME - Ca fait quoi ce sort ? Options. So a more melee character granted flurry could lead with a trip, then follow that with an agile attack that will have much lower MAP. 294 4. This torch sheds light constantly, requiring no oxygen and generating no heat. /level: 1 A candle does not provide normal illumination, only dim light. Divine spells dealing fire damage are quite rare, and this is unlikely to completely eliminate the damage even on a successfull save. Glitterdust: Sparkling dust breaks invisibility and impedes vision. An interesting note for this for monks and champions is that if you get a cantrip from the same tradition as your class tradition (Divine for champions, Occult or Divine for Monks), it does scale with your class proficiency. Quest for the Frozen Flame Player's Guide Product Page Paizo Store Release Date 12/20/2021 Product Line Adventure Paths Source Group Quest for the Frozen Flame Backgrounds [6] Broken Tusk Recruiter, Ex-Mendevian Crusader, Mammoth Herder, Megafauna Hunter, Northland Forager, Songsinger in TrainingFunnily enough, the dragon that gives little blurbs in Treasure Vault goes on a small rant about how the usefulness of a flamethrower is overstated, and doesn’t compare to a dragons breath weapon. Class Skills: An oracle with the flame mystery adds Acrobatics, Climb, Intimidate, and Perform to her list of class skills. You gain the wildfire order spell. When you activate the sword to cast produce flame, the spell is 9th level. . A cacophonous noise blasts out, dealing 2d10 sonic damage. Light spells counter and dispel darkness spells of an equal or lower level. On a failure, the result is always. Clad in Metal H: Coat an item in a metal of your choice. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. Specifically, a higher level [light] or [darkness] spell will suppress the other while areas overlap. Cutting Insult H U: You utter an insult so offensive that it cuts your target to the quick. This Spell may contain spoilers from the Quest for the Frozen Flame Adventure Path Uncommon Necromancy Source Pathfinder #176: Lost Mammoth Valley pg. Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d8 poison damage and flat. If placed. Continual Flame, Darkness, Darkvision, Deafness, Dispel Magic, Gentle Repose, Resist Energy Blindness, Glyph of Warding Banishment. For GMs; Continual Flame specifies ruby dust as a component. You decide what your instinct means to you. Each creature must attempt a Fortitude save. Two options are: (a) Drop. 10 min. Price 4 gp. 2: 120 ft. Clad in Metal H: Coat an item in a metal of your choice. Range touch. 0 Fire lives at the center of the world, the center of the sun, and the center of civilization. Reading the CRB in order, so Continual Flame is before Darkness. lordxaviar said: Continual light brought into an area of magical darkness (orvice versa) cancels the darkness so that the otherwise prevailing light conditions exist in the overlapping areas of effect. arcane, divine, occult, primal. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Does continual flame negate deeper darkness when cast by a cleric but not a wizard? Neither? Both? To make matters worse, what if it's. DESCRIPTION. Speed 25 feet Melee [one-action] fire fist +12 [], Damage 1d6+4 bludgeoning plus 1d6 persistent fire Ranged [one-action] fire mote +11 [] (range increment 60 feet), Damage 1d4+4 fire plus 1d6 persistent fire Blazing Howl [one-action] (evocation, fire, occult) The combusted screams in agony, causing creatures in a 15-foot emanation to burst into flame, which deals 4d6 fire damage to each. So even if you expend nothing, the staff will generate charges you can spend to cast spells from your spell list without expending any of your spells per day. Weight. The initial damage changes to. Description. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Heightened (4th) The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet). dhivuri. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Continual flame creates a permanent heat-less light source. 76 Traditions arcane, divine, primal Cast [two-actions] or [three-actions] Range 100 feet; Targets 1 creature with a skeleton Saving Throw Fortitude Continual Recovery Feat 2. Ask your GM if they allow buying metamagic’ed spellcasting services. SPOILERS - Ending of Frozen Flame. If your dying 1 and fail your recovery check you go to dying 2 then take persistent damage and go to dying 3. Gentle Repose H: A corpse doesn't decay and can't become undead. Bonus round: use Heighten Spell to about 4th level so your light pouch trumps deeper darkness. It is a spell, with a duration. The staff allows the use of the following spells: Continual flame (1 charge) Fireball ( heightened to 5th level, 1 charge)Adventurer. Source Core Rulebook pg. glass. I have now made it to the spellcasting chapter and I am very curious about one spell in particular: Continual Flame. For example, Dispel Magic needs to be heightened to counteract a spell of. Quote: Crafting: Some characters may choose to spend their time Crafting a piece of equipment. A continual flame can be covered and hidden but not smothered or quenched. 2 Strength Of Thousands: A Magical Experience. If you were designing a Spellshape-focused archetype, or designing Spellshape. Price 1,800 gp (plus any cost required to cast the specific spell) Spellcasting services, listed on Table 6–15, are uncommon. That's one of the biggest issues I have seen with Pathfinder 2e. In order to satisfy the system's mathematical expectations, you might want to consider using the Automatic Bonus Progression variant rules, or sprinkle in some extra runes. It is the default level that effects the item generates uses however. The price of a ruby includes the value of the cut, color, and clarity. A magical flame springs up from the object, as bright as a torch. 198 1. Properly loading the flamethrower in this way takes 1 minute. Light Cantrip 1. You automatically critically fail Perception checks that require you to be able to hear. Underground, deeper darkness, 30 feet from the center of a heightened continual flame (4th), 110 feet from the center of a daylight spell. Create Food H: Conjure food that can feed multiple creatures. Pathfinder Adventure Path Subscriber. Spell level. A fighter should be getting a striking weapon right about at level 4, so roughly the same time (one levels difference) as when the wizard gets to cast flaming sphere. Each Damage Roll Gets the Bonus. You zealously monitor a patient’s progress to administer treatment faster. The target loses hearing; it must attempt a Fortitude save. Spell 1. That choice sets the Setup Time and the Crafting DC. A good way for a high level wizard to get even at a peasant by casting perpetual, indispellable light on the peasants favorite shirt or something stupid like. Warding Flare. They'd be easily lit by four torch-like lights. Goblin it's 3-9 bonus damage per turn on first level. #3. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on). Hands-free, and only as stealable as any belt pouch. Each creature it passes through takes 1d6 fire damage with a basic Reflex save against your class DC. Cantrip light; 2nd continual flameFeral combat style to combine slam attack with flurry. Blast spells aren't great since wands tend to lag being in spell level, and so their damage can soon. Would it be feasible to use another gem type of similar rarity/value to produce a different colored flame? Emerald for green, sapphire for blue for example? I figure ruby was specified for symbolism, red for fire. You conjure grease, with effects based on choosing area or target. Your character creates a ball of flame in their hand that can be used for two purposes – to light an area or to hurl at an opponent. One issue is that as written, there's no opportunity for the players to get Striking runes until way past level 4. A Reflex save halves this damage. The level 1 version of summon plant or fungus (page 376) can be used to summon a leaf leshy (Pathfinder Bestiary page 218) that has the weak adjustment (Pathfinder Bestiary page 6). 0. theelcorspectre Aug 8, 2019, 06:52 am After skimming through the book first I started reading through it more in depth. You gain greater darkvision, low-light vision, and the ability to see invisible creatures. You use your staff as a defensive implement as well as an offensive one. pdf), Text File (. Inscrit le : 03/05/2020(UTC) Messages : 28. Item 2. Shortbow. SteveC said: I would say that Continual Recovery doesn't interact with that special case of Treat Wounds. ago. Continual recovery lets you do a treat wounds check every 10 minute on the same person instead of an hour. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. Traditions arcane, primal. So in other words, a continual flame spell would pay for itself in less than 3 years! People in the middle ages were capable of long term planning - they did long term projects for great gains - building a fence, planting an orchard, or building a cathedral. Fire damage dealt by this weapon (including the persistent fire damage) ignores the target’s fire resistance. You can also make objects with heightened continual flame to bypass darkness effects. The target can end the effect early with a retort to your. 1 (Changelog) Filters. Min. That would make it appear to be on fire and give it the benefit of providing illumination, but wouldn't grant the unbalancing extra damage that the rune would. Dwarf (Stone) with the Ifrit (Flame) heritage would be very thematic. Flame - Druidic Orders - Druid - Classes - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes. The duration matters little. The spells target an object, rather than stating an emanation. Activate [two-actions] Interact. Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks. Hands-free, and only as stealable as any belt pouch. If you don't need continuous use, a once-per-day item of Darkvision would run you a mere 2,400gp, 4,800 for 2/day and 7,200 for 3/day. Description. Planning to take Wings of Fire + Form of Flame at 7th lvl and Firestorm at 11th. Rocks are common, candles as well. super happy with how this turned one out and I think the AP overall is tied with Abomination Vaults for the best 2e AP. This volunteer-developed project brings the Pathfinder Second Edition ruleset to Foundry Virtual Tabletop. If any given enemy takes the damage twice it is better than fireball on average. If you perform an action with the auditory trait, you must succeed at. First caster level is not needed to make the item. sorcerer scales of charisma and i don't have as strong as a fire vibe from it. Summon. Weight. On subsequent rounds, you can Sustain this Spell, leaving. The blade deals 1d8 points of fire damage + 1 point per two caster levels (maximum +10). Quick-tempered and fond of violence, a hill giant gladly raids and pillages the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. Use the DC based on the level of the item from Table 10–5 for common items, applying the. Everburning torches are based on Continual flame. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Apr 28, 2023. A creature attempts only one save, even if the flame passes through it multiple times. Jan 23, 2020, 03:46 am. Featured on Meta Updates to the Acceptable Use Policy. If you choose to light up the area, it will illuminate a ten-foot radius, and dim an additional ten feet beyond that. An enemy spellcaster will have to heighten their Darkness spell to 5th level or higher to actually affect the area around you. 5 on average, the same as 1d4+4. Incendiary aura not only brings better damage than those abilites, but it. Higher level magical light overcomes magical darkness of a lower level. This spell functions as per produce flame, except that the flames never glow brighter than dim light, including any fires started by this spell. 1 Add to enhancement bonus on Table: Weapons to determine total market price. The only place in the chapter I can even find the word cost is in the spell descriptions themselves like continual flame’s 6 gp of ruby dust and under the rituals section that mentions “A ritual’s Cost entry lists valuable components required to. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Most importantly, it gets us to. Reply replyI'd treat Spiritual Weapon, Flame Blade, Produce Flame, Flaming Sphere, Orb of Electricity, and 3E Shillelagh in the same way - the damage is Maximized. Ioun Torch Source Ultimate Equipment pg. Ask your GM if they allow buying metamagic’ed spellcasting services. The exact flavour of how all of this interacts is not well defined, so have some fun with it. Deafness: Make a creature deaf. All told, Spider Venom is a great introduction to Pathfinder 2e’s Affliction mechanics, but it’s unreliable because the target has so many opportunities to resist or remove the effects. Her Kobold assistant retorts that she’s just insecure about mortals being able to shoot flames as well without even needing to be a wizard. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. An everburning torch is one of the most common applications of permanent magic. An Ioun Torch is Continual Flame cast on a burnt out Ioun Stone. Continual Flame H: A magical flame burns. Your body begins to emit a blazing aura of flames. Cast [two-actions] somatic, verbal. Flametech Heating, Victoria, British Columbia. A 3rd or higher, though, would continue to shine without impairment. Usage held in 2 hands; Bulk L. All weapon and unarmed attacks by you. Cutting Insult H U: You utter an insult so offensive that it cuts your target to the quick. When a new danger forces the inhabitants from their sacred ground, secrets of the past guide the way to their only hope for survival. Amp The spell's duration becomes 1 minute. This is easier on the characters' coin purse at the. 1: Brightness (Sp) dancing lantern APG 3/day, continual flame 2/day, or daylight 1/day 2: Healing Sunburst (Su) You can transmute the sun’s burning rays into brilliant, healing fire. Deeper darkness counters or dispels any light spell of equal or lower level, including daylight and light. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. On a hit, you deal 3d8 acid damage plus 1d6 persistent acid. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Have the caster toss it on the vampire monk a couple of times. Strength of Thousands is, without a shadow of a doubt, one of the strongest Adventure Paths for Pathfinder 2e. Range 60 feet; Targets the creature that would take fire damage. The main difference is that 20' radius is lighted (as a torch). A magical flame springs up from the object, as bright as a torch. Flame Barrier (rank 4 focus, Cleric or Champion): It can protect one ally somewhat from your fire spell. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. That would make it appear to be on fire and give it the benefit of providing illumination, but wouldn't grant the unbalancing extra damage that the rune would. Evocation Light. It might be worth the time to research a spell that mimics what Continual Flame does but twice as bright as a torch, and you could probably get away with making it less than the +3 level increase widen spell would have given it. Discussion. "$endgroup$The Medicine Skill indicates your abilities to apply mundane medical knowledge to everyday cuts, scrapes, bruises, stab wounds, poisons, and disease. Flame Tongue (Greater) Item 17. The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes). While the Spear of the Destroyer's Flame is in your possession, you gain fire resistance 20. Number 13, 'elemental appearance,' would make the hammer appear to be made of fire but not grant any mechanical benefits. Continual flame is a 2nd level wizard spell, but a 3rd level cleric spell (with the [light] descriptor). Instincts Source Core Rulebook pg. Continual Flame. The time to perform Treat Wounds still overlaps with this immunity making it truly. My guess would be to make it more resistant to Dispelling by making it a higher Level? Yes. This flame deals 1d4 points of fire damage per level. It wouldn't matter if it's permanent, 10min/level, or 100 years/level. 551 4. There's no proper "downtime". Creation. Price 15 gp. Deafness: Make a creature deaf. A continual flame spell heightened to spell level 3rd is needed to raise the light level in the area of a still-active darkness spell. Critical Success You throw your enemy’s defenses against you entirely off. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot. 0. If you use a Spell. Evocation Fire Source Core Rulebook pg. Breath Weapon, Energy Emanation, Energy Shot, Fling Magic, Implement's Interruption, Telekinetic Assault Sword of Anathema Alicorn Lance, Aligned Oil, Anarchic, Ancestral. I came up with this idea of a charcoal burner who was kinda blessed by the gods, but everyone just believes he has gone mad from the smokes he is inhaling all day. That choice sets the Setup Time and the Crafting DC. Light spells counter and dispel darkness spells of an equal or lower level. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter. The way I've always played it the answers would be: 1) No, it can't be used to light anything. dcollins said: See continual flame. If a Wizard casts it, it doesn't. The great disparity in spell levels means the outcome is so predetermined it might as well not be a roll, though I can't math it up. Skill increases are limited, and you have to make choices about what skills to raise. 0. I'd say persistent fire damage doesn't necessarily mean "burning bright". Traditions divine, primal. Andargor. The good thing about the 2e version is that the sphere doesn't have a. Flaming Sphere Spell2. 2. Bulk 1. You'd need to keep refreshing and using this spell for a long time to get damage comparable to just using any offensive spell. A. This is the case. Alchemical Illumination (Sp) At 2nd level, as a standard action, a lamplighter can cast certain light spells by burning a magic extract, infusion, or potion of a spell of the same or greater. Success The target is deafened for 1 round. "It Flies from you up to 30 feet in a path you choose. Shroud of Flame ( aura, evocation, fire, primal) 20 feet. And ten feet's a bigger area than you'd think; look at just about any room in your house. A total of two vials of alchemist's fire must be loaded into the sockets at the base of the weapon and the tubes cleaned and primed.